Miscellaneous

URUK’s Chronicles : Volume 1

We just released a version re-packaged of URUK’s Chronicles on the Kongregate site. In English, of course. It must be said, the games localized in French are not so popular in United States ;)


Kongregate is an online portal for games linked to Unity 3D comunity. That’s why we choose it for our first publication. However, we will publish this version of URUK’s Chronicles on other portals soon.


In this version, URUK have been re-packaged so it no longer connects to our online databases. Indeed, it was a sine qua non condition for rapid publication. Various game commands are available. You can now use the keyboard to move (arrow pad or WASD for french keyboard, press alt shift to switch from qwerty to azerty and obtain WASD), or mouse (press F12 to switch to mouse mode, which suits a lot of users, in this case it’s easier to configure attacks with keyboard). Various tooltips have also been incorporated.


URUK’s Chronicles : Volume 1, as its name suggests, is the first one of a series, a very long one we hope. Of course, each volume will make the story progress. Each volume will also better the gameplay and make the features, always in Hack and slash style, going to MMO and social gaming.


All this to conclude : connect to Kongregate website and rate 5 stars!

The price of success

Not ours, that’s not yet (soon soon, work in progress!), but the Blender one. For those who do not know, Blender is a free software released under GNU GPL licence, which allows 3D making, for film or video game. It is an extremely powerful software. Forget all your preconceptions about open source. The quality of [...]

Happy New Year!

 

Uruk : new build

A new version of Uruk’s Chronicles version test have been released.

Klakos demo : the trailer !

A little Trailer. This short video was used to create attention on our stand, during the Digiworld Summit 2009; but don’t pay attention to it Pour afficher correctement cette animation, veuillez installer Flash Player dans une version >= 9.0.0.0. //

Realtime splatting optimisation

This process shows How to use RGB information from an image to blend several textures together to textures big objects, like terrains, by example. We added the possibility to paint and/or calculate ambiant occlusion, Shadows, and the possibility to paint light effects directely on the model. Theory : Realtime rendering performances are conditioned by the [...]