Technic

Fully Shadowed Transparent Shader for Unity (Shadows receiving support from Spot/Point and Directional Lights)

>>> Summary

  • * Advanced ShaderLab surface shading for transparency management
  • * Acting in “Forward” rendering path and the “ForwardBase” Lightmode
  • * Activating shadows from any kind of light (Methods 1 and 2)
  • * Compositing a scene in both “Forward” and “Deferred Lighting” views

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    Advanced Waving Flag Shader for Unity (Double sided, Alpha shadow support)

    • * Flag vertices animation via a shader (trigo. way)
    • * Advanced ShaderLab surface shading for transparency management
    • * Adding a shadow Pass (with alpha support)
    • * Double-sided surfaces methods (methods 1, 2 and 3)
    • * Provided Double-sided Materials Configuration Wizard (for 3rd method)

    Configuration Saver Tool for Unity

    A “Configuration Saver Tool” (V 0.1) : A way to Copy & Paste in PlayMode and to save Components as XML files. This is the very first release of a package for Components parameters saving purpose on Unity.

    My current game engine selection

    I had not much to do between noon and two (except a SUPER website) and I have been owned too many times in Warcraft 3 “frozen throne”. So I told myself that a short summary about game engines on my scope right now could possibly interest you.