L’équipe technique de Klakos (Gauthier Boaglio et Jean-Christophe Romain) est invitée à donner une conférence sur le thème « Blender comme outil de prototypage pour le jeu vidéo ». La conférence Blender se tiendra du Vendredi 23 Octobre au Dimanche 25 Octobre à Amsterdam.
Veuillez vous référer au lien ci-dessous pour plus d’informations sur le planning et les conférences Blender.

Blender for Game prototyping
In order to produce its first prototype of a stand alone game, Klakos’s team developed a production pipeline with Blender. In addition to an intranet and a source version control solution, it constitutes a complete tool efficient in a team work context. Blender provides a very good potential on the video game market with tools covering all the tasks needed in a video game production : animation, AI, Python programing language, physics, sounds etc…
We think that one of the biggest strength of Blender is the integrated game engine which allows to visualize and modify complex scenes in real-time. It makes Blender a unique tool in the market. As for us Blender cannot be used in its current state for complex published games because of the way to manage logic bricks, the lack of a full binary exports tool, some Blender features are not reachable from Python and the lighting engine performances.
Blender can find a real place in professional game development studios with several adjustments. We think that plugins allowing connection to commercial game engines could enlarge its use.

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