Python est l’un des langages de script les plus utilisĂ©s en 3D. Il offre des possibilitĂ©s en matière de programmation orientĂ©e objet. Il est open source. Il y a Ă©normĂ©ment de sources et de bibliothèques disponibles.
Nous avons implĂ©mentĂ© un hack’n slash (incluant inventaire one-click, vendeur, mercenaire, interface point and click et menus contextuels) avec Python pour Blender 2.49b.
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Template en téléchargement (sans graphismes, code sous licence BSD)
Environnement projet classique :
o Intranet (Méthode et planning)
o Serveur SVN
o Organisation de fichiers (reprise de YoFrankie!)
– Création du monde

– Création des régions

Nous avons été invités à présenter Déluge à la Blender conférence 2009 à Amsterdam par la Blender Foundation.
RĂ©sumĂ© de l’intervention
Blender for Game prototyping (Jean Christophe ROMAIN et Gauthier BOAGLIO)
In order to produce its first prototype of a stand alone game, Klakos’s team developed a production pipeline with Blender. In addition to an intranet and a source version control solution, it constitutes a complete tool efficient in a team work context. Blender provides a very good potential on the video game market with tools covering all the tasks needed in a video game production : animation, AI, Python programing language, physics, sounds etc…
We think that one of the biggest strength of Blender is the integrated game engine which allows to visualize and modify complex scenes in real-time. It makes Blender a unique tool in the market. As for us Blender cannot be used in its current state for complex published games because of the way to manage logic bricks, the lack of a full binary exports tool, some Blender features are not reachable from Python and the lighting engine performances.
Blender can find a real place in professional game development studios with several adjustments. We think that plugins allowing connection to commercial game engines could enlarge its use
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