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<channel>
	<title>KLAKOS &#187; Le blog</title>
	<atom:link href="http://klakos.com/site/blog/accueil_blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://klakos.com</link>
	<description>Faites des jeux, pas la guerre.</description>
	<lastBuildDate>Thu, 30 Aug 2012 08:09:20 +0000</lastBuildDate>
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		<title>Scripting Python</title>
		<link>http://klakos.com/scripting-python-2/</link>
		<comments>http://klakos.com/scripting-python-2/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 14:09:08 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[Scripting Python]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=3008</guid>
		<description><![CDATA[Python est l&#8217;un des langages de script les plus utilisés en 3D. Il offre des possibilités en matière de programmation orientée objet. Il est open source. Il y a énormément de sources et de bibliothèques disponibles. Nous avons implémenté un hack&#8217;n slash (incluant inventaire one-click, vendeur, mercenaire, interface point and click et menus contextuels) avec [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Python est l&#8217;un des langages de script les plus utilisés en 3D. Il offre des possibilités en matière de programmation orientée objet. Il est open source. Il y a énormément de sources et de bibliothèques disponibles.</p>
<p><br/></p>
<p style="text-align: justify;">Nous avons implémenté un hack&#8217;n slash (incluant inventaire one-click, vendeur, mercenaire, interface point and click et menus contextuels) avec Python pour Blender 2.49b.</p>
<p><br/></p>
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<p style="text-align: center;"><img class="aligncenter size-full wp-image-3005" style="border: 1px solid black;" title="deluge1" src="http://klakos.com/wp-content/uploads/2012/04/deluge1.png" alt="" width="252" height="189" /></p>
</td>
<td>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3006" style="border: 1px solid black;" title="deluge2" src="http://klakos.com/wp-content/uploads/2012/04/deluge2.png" alt="" width="252" height="189" /></p>
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<p><br/><br />
<br/></p>
<p style="text-align: center;"><a title="template" href="http://www.klakos.com/Studio/contenus_site/Template_HNS_0.2.rar">Template en téléchargement (sans graphismes, code sous licence BSD)</a></p>
<p><br/><br />
<br/><br />
Environnement projet classique :</p>
<p style="padding-left: 30px;">o Intranet (Méthode et planning)</p>
<p style="padding-left: 30px;">o Serveur SVN</p>
<p style="padding-left: 30px;">o Organisation de fichiers (reprise de YoFrankie!)</p>
<p style="padding-left: 60px;">– Création du monde</p>
<p><br/></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" src="http://klakos.com/wp-content/uploads/2012/04/image1_templatepython.jpg" alt="World creation level" width="530" height="281" /></p>
<p><br/></p>
<p style="padding-left: 60px;">– Création des régions</p>
<p><br/></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-2999" style="border: 1px solid black;" title="image2_templatepython" src="http://klakos.com/wp-content/uploads/2012/04/image2_templatepython.jpg" alt="" width="530" height="281" /></p>
<p><br/><br />
<br/></p>
<p style="text-align: justify;">Nous avons été invités à présenter Déluge à la Blender conférence 2009 à Amsterdam par la Blender Foundation.</p>
<p><br/></p>
<p style="text-align: justify;">Résumé de l&#8217;intervention</p>
<p><br/></p>
<p style="text-align: justify;"><strong>Blender for Game prototyping  (Jean Christophe ROMAIN et Gauthier BOAGLIO) </strong></p>
<p><br/></p>
<p style="text-align: justify;">In order to produce its first prototype of a stand  alone game, Klakos&#8217;s team developed a production pipeline with  Blender. In addition to an intranet and a source version control  solution, it constitutes a complete tool efficient in a team work  context. Blender provides a very good potential on the video game  market with tools covering all the tasks needed in a video game  production : animation, AI, Python programing language, physics,  sounds etc…</p>
<p><br/></p>
<p style="text-align: justify;">We think that one of the biggest strength of Blender  is the integrated game engine which allows to visualize and modify  complex scenes in real-time. It makes Blender a unique tool in the  market. As for us Blender cannot be used in its current state for  complex published games because of the way to manage logic bricks,  the lack of a full binary exports tool, some Blender features are not  reachable from Python and the lighting engine performances.</p>
<p><br/></p>
<p style="text-align: justify;">Blender can find a real place in professional game  development studios with several adjustments. We think that plugins  allowing connection to commercial game engines could enlarge its use</p>
<p><br/><br />
<br/><br />
<br/></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>C# programming</title>
		<link>http://klakos.com/c-programming/</link>
		<comments>http://klakos.com/c-programming/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 19:01:39 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[C# programming]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2939</guid>
		<description><![CDATA[Les débats concernant le langage idéal pour la programmation de jeu sont parfois houleux. Notre point de vue sur la question est pragmatique : ça dépend du projet. Dans ce cas pourquoi recommander la programmation C#? Parce que nous préférons réserver les méthodes lourdes aux projets qui les nécessitent réellement, et ils sont rares. Le [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Les débats concernant le langage idéal pour la programmation de jeu sont parfois houleux. Notre point de vue sur la question est pragmatique : ça dépend du projet. Dans ce cas pourquoi recommander la programmation C#?</p>
<p><br/></p>
<p style="text-align: justify;">Parce que nous préférons réserver les méthodes lourdes aux projets qui les nécessitent réellement, et ils sont rares. Le reste du temps, nous préférons que la vie soit plus simple.</p>
<p><br/><br />
<br/></p>
<p style="text-align: justify;">Quelques caractéristiques pertinentes du C# :</p>
<p><br/></p>
<p style="padding-left: 30px;">o Orienté objet</p>
<p style="padding-left: 30px;">o Un grand nombre de sources et de bibliothèques open source disponibles</p>
<p style="padding-left: 30px;">o Librairie de classe riche, bien conçue et bien documentée</p>
<p style="padding-left: 30px;">o Pas de contraintes d&#8217;adressage mémoire (comparé au C++)</p>
<p style="padding-left: 30px;">o Code managé</p>
<p style="padding-left: 30px;">o En jeu vidéo les contraintes de mémoire sont liées aux graphismes et IAs, pas aux questions de temps d’exécution du programme</p>
<p><br/><br />
<br/></p>
<p style="text-align: center;"><strong>Démo programmée sous Unity 3D en C#</strong></p>
<p style="text-align: center;">Boucle de jeu simple, navmesh 3.5 Unity 3D (pathfinding + collision), comportement d&#8217;IAs simple, GUI simple, gestion de la physique = Physx (NVIDIA)</p>
<p><br/></p>
<p style="text-align: justify;">Cliquez pour ajouter des mobs dans les clans ou réinitialiser la boucle de jeu.<br />
Les boss popent aléatoirement (frappent plus fort, ont plus de vie que les mobs de base). Lorsqu&#8217;un clan prend le dessus sur l&#8217;autre, les mobs attaquent le drapeau adverse (perte du drapeau = élimination des spawners). Un clan gagne lorsque tous les mobs adverses ont été éliminés.</p>
<p><br/></p>
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<td><object id="unityPlayer" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="scale" value="noscale" /><param name="wmode" value="direct" /><param name="bgcolor" value="#ffffff" /><param name="devicefont" value="false" /><param name="swliveconnect" value="false" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="allownetworking" value="all" /><param name="menu" value="true" /><param name="flashvars" value="unitydebug=false&amp;deeptrace=false" /><param name="play" value="false" /><param name="src" value="http://www.klakos.com/Studio/contenus_site/contenu_trie/awesomium/AI_Demo.swf" /><embed id="unityPlayer" type="application/x-shockwave-flash" width="450" height="300" src="http://www.klakos.com/Studio/contenus_site/contenu_trie/awesomium/AI_Demo.swf" play="false" flashvars="unitydebug=false&amp;deeptrace=false" menu="true" allownetworking="all" allowscriptaccess="always" allowfullscreen="true" swliveconnect="false" devicefont="false" bgcolor="#ffffff" wmode="direct" scale="noscale"></embed></object></td>
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<p><br/><br />
<br/></p>
<p style="text-align: center;"><strong>Unity add on</strong></p>
<p><br/><br />
<br/></p>
<p style="text-align: justify;"><strong>Vizio + PoolManager 2 Quick Bridge</strong></p>
<p style="padding-left: 30px;">Description : <a href="http://forum.unity3d.com/threads/127709-Free-Source-code-included-Visio-PoolManager2-Quick-bridge ">http://forum.unity3d.com/threads/127709-Free-Source-code-included-Visio-PoolManager2-Quick-bridge</a></p>
<p><br/></p>
<p style="padding-left: 30px;">Code (GPL licence) : <a href="http://www.klakos.com/Studio/contenus_site/contenu_trie/PM2_Visio1.26_Bridge.unitypackage ">http://www.klakos.com/Studio/contenus_site/contenu_trie/PM2_Visio1.26_Bridge.unitypackage</a></p>
<p><br/></p>
<p style="text-align: justify;"><strong>Vizio + N GUI Bridge (NGUI activators smartblocks)</strong></p>
<p style="padding-left: 30px;">Code (GPL licence) : <a href="http://www.klakos.com/Studio/contenus_site/contenu_trie/Vizio_NGUI.rar">http://www.klakos.com/Studio/contenus_site/contenu_trie/Vizio_NGUI.rar</a></p>
<p><br/><br />
<br/><br />
<br/></p>
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			<wfw:commentRss>http://klakos.com/c-programming/feed/</wfw:commentRss>
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		<title>Charlatan</title>
		<link>http://klakos.com/charlatan/</link>
		<comments>http://klakos.com/charlatan/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 11:09:47 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[3D Characters]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2921</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-2932  aligncenter" title="Charlatan" src="http://klakos.com/wp-content/uploads/2012/04/Charlatan_montage_portrait-copie1.png" alt="" /></p>
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			<wfw:commentRss>http://klakos.com/charlatan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Ogre</title>
		<link>http://klakos.com/personnage-3d/</link>
		<comments>http://klakos.com/personnage-3d/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 14:01:42 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[3D Characters]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2862</guid>
		<description><![CDATA[Exécutable Unity 3D en web browser, build en flash. Bougez la lumière à l&#8217;aide de la souris au dessus de la fenêtre active pour obliger l&#8217;ogre à la suivre des yeux.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2914" title="Ogre_1 copie" src="http://klakos.com/wp-content/uploads/2012/03/Ogre_1-copie.png" alt="" width="600" height="899" /></p>
<table border="0" cellspacing="5" cellpadding="5" width="290" align="center">
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<td><object id="unityPlayer" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="scale" value="noscale" /><param name="wmode" value="direct" /><param name="bgcolor" value="#ffffff" /><param name="devicefont" value="false" /><param name="swliveconnect" value="false" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="allownetworking" value="all" /><param name="menu" value="true" /><param name="flashvars" value="unitydebug=false&amp;deeptrace=false" /><param name="play" value="false" /><param name="src" value="http://www.klakos.com/wp-content/uploads/2012/02/HeadLook.swf" /><embed id="unityPlayer" type="application/x-shockwave-flash" width="450" height="300" src="http://www.klakos.com/wp-content/uploads/2012/02/HeadLook.swf" play="false" flashvars="unitydebug=false&amp;deeptrace=false" menu="true" allownetworking="all" allowscriptaccess="always" allowfullscreen="true" swliveconnect="false" devicefont="false" bgcolor="#ffffff" wmode="direct" scale="noscale"></embed></object></td>
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<p>Exécutable Unity 3D en web browser, build en flash. Bougez la lumière à l&#8217;aide de la souris au dessus de la fenêtre active pour obliger l&#8217;ogre à la suivre des yeux.</p>
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		<slash:comments>0</slash:comments>
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		<title>Assets 2D</title>
		<link>http://klakos.com/assets-2d/</link>
		<comments>http://klakos.com/assets-2d/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 14:33:30 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[Assets 2D]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2839</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="5" cellpadding="5" width="455" align="center">
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<td><a href="http://klakos.com/wp-content/uploads/2012/02/chat_entier.png" rel="shadowbox[post-2839];player=img;" target="_blank"><img class="alignleft size-full wp-image-2841" title="Asset 1" src="http://klakos.com/wp-content/uploads/2012/02/cadre-site_assets2D-copie.png" alt="" width="200" height="200" /></a></td>
<td><a href="http://klakos.com/wp-content/uploads/2012/02/mobilohm.png" rel="shadowbox[post-2839];player=img;" target="_blank"><img class="alignleft size-full wp-image-2842" title="Asset 2" src="http://klakos.com/wp-content/uploads/2012/02/preview_mobilohm-copie.png" alt="" width="200" height="200" /></a></td>
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<td><a href="http://klakos.com/wp-content/uploads/2012/02/ohmforcemassiva.png" rel="shadowbox[post-2839];player=img;" target="_blank"><img class="alignleft size-full wp-image-2843" title="Asset 3" src="http://klakos.com/wp-content/uploads/2012/02/preview_police-copie.png" alt="" width="200" height="200" /></a></td>
<td><a href="http://klakos.com/wp-content/uploads/2012/02/faux_CD.jpg" rel="shadowbox[post-2839];player=img;"><img class="alignleft size-full wp-image-2845" title="Asset 4" src="http://klakos.com/wp-content/uploads/2012/02/preview_chienroi-copie.png" alt="" width="200" height="200" /></a></td>
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			<wfw:commentRss>http://klakos.com/assets-2d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Illustration</title>
		<link>http://klakos.com/illustration/</link>
		<comments>http://klakos.com/illustration/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 13:55:09 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2815</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="60" cellpadding="5" width="455" align="center">
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<td><a href="http://klakos.com/wp-content/uploads/2012/02/page01.jpg" rel="shadowbox[post-2815];player=img;"><img class="alignleft size-full wp-image-2824" title="Travail illustration 1" src="http://klakos.com/wp-content/uploads/2012/02/cadre-site_illustration-copie.png" alt="" width="200" height="200" /></a></td>
<td><a href="http://klakos.com/wp-content/uploads/2012/02/Ghotmohog.jpg" rel="shadowbox[post-2815];player=img;"><img class="alignleft size-full wp-image-2826" title="Travail illustration 2" src="http://klakos.com/wp-content/uploads/2012/02/preview_vachette-copie1.png" alt="" width="200" height="200" /></a></td>
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</tbody>
</table>
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			<wfw:commentRss>http://klakos.com/illustration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Travaux scénaristiques</title>
		<link>http://klakos.com/scenario/</link>
		<comments>http://klakos.com/scenario/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 18:59:08 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[Scenario]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2782</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="40" cellpadding="5" width="455" align="center">
<tbody>
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<td><a href="http://www.amazon.fr/s/ref=nb_sb_noss?__mk_fr_FR=%C5M%C5Z%D5%D1&amp;url=search-alias%3Dstripbooks&amp;field-keywords=stevostin&amp;x=0&amp;y=0" target="_blank"><img class="alignleft size-medium wp-image-2786" title="Stevostin sur Amazon" src="http://klakos.com/wp-content/uploads/2012/02/stevostin-T1-lien-207x300.png" alt="" width="207" height="300" /></a></td>
<td><a href="http://www.pauljorion.com/blog/?p=15382" target="_blank"><img class="alignleft size-medium wp-image-2788" title="La survie de l'espèce prochainement chez Futuropolis" src="http://klakos.com/wp-content/uploads/2012/02/survie-de-lespèce_preview-copie-207x300.png" alt="" width="207" height="300" /></a></td>
</tr>
<tr>
<td><a href="http://www.amazon.fr/Ruppert-Car-Ton-Bien-Est/dp/2351002172/ref=sr_1_3?ie=UTF8&amp;qid=1329926190&amp;sr=8-3"><img class="alignleft size-medium wp-image-2792" title="Ruppert sur Amazon" src="http://klakos.com/wp-content/uploads/2012/02/preview_ruppert-207x300.png" alt="" width="207" height="300" /></a></td>
<td><a href="http://klakos.com/wp-content/uploads/2012/02/texte-copie.png" rel="shadowbox[post-2782];player=img;"><img class="alignleft size-medium wp-image-2800" title="Extrait" src="http://klakos.com/wp-content/uploads/2012/02/textepreview1-207x300.png" alt="" width="207" height="300" /></a></td>
</tr>
</tbody>
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			<wfw:commentRss>http://klakos.com/scenario/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Etudes de personnages</title>
		<link>http://klakos.com/etudes-de-personnages/</link>
		<comments>http://klakos.com/etudes-de-personnages/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 14:11:03 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[Design de personnages]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2751</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="25" cellpadding="15" width="450" align="center">
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<td style="text-align: center;"><a href="http://klakos.com/wp-content/uploads/2012/02/etude_mercenaire.jpg" rel="shadowbox[post-2751];player=img;"><img class="aligncenter size-full wp-image-2752" title="Modèle 1" src="http://klakos.com/wp-content/uploads/2012/02/cadre-site_characterdesign_3-copie2.png" alt="" width="200" height="200" /></a></td>
<td><a href="http://klakos.com/wp-content/uploads/2012/02/etude_pistoleroina.jpg" rel="shadowbox[post-2751];player=img;"><img class="aligncenter size-full wp-image-2753" title="Modèle 2" src="http://klakos.com/wp-content/uploads/2012/02/pistoleroina_preview-copie.png" alt="" width="200" height="200" /></a></td>
</tr>
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<td><a href="http://klakos.com/wp-content/uploads/2012/02/destroyerman_mini.jpg" rel="shadowbox[post-2751];player=img;"><img class="aligncenter size-full wp-image-2754" title="Modèle 3" src="http://klakos.com/wp-content/uploads/2012/02/preview_destroyer-copie.png" alt="" width="200" height="200" /></a></td>
<td><a href="http://klakos.com/wp-content/uploads/2012/02/TheDoctor_etude.png" rel="shadowbox[post-2751];player=img;"><img class="aligncenter size-full wp-image-2755" title="Modèle 4" src="http://klakos.com/wp-content/uploads/2012/02/preview_charlatan-copie.png" alt="" width="200" height="200" /></a></td>
</tr>
</tbody>
</table>
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		</item>
		<item>
		<title>Shaders double face</title>
		<link>http://klakos.com/2552/</link>
		<comments>http://klakos.com/2552/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 14:36:54 +0000</pubDate>
		<dc:creator>Aniel</dc:creator>
				<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2552</guid>
		<description><![CDATA[Shader double face (transparent shadow caster) (prise en compte de la transparence pour la projection des ombres) 6000+ view sur unify community (MàJ janv. 2012) Etude complète, mise à disposition du code sous licence LGPL Shader double face (transparent shadow receiver) (prise en compte de la transparence pour la projection des ombres avec les Spot/Point [...]]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center;">Shader double face (transparent shadow caster)</h1>
<p style="text-align: center;">(prise en compte de la transparence pour la projection des ombres)</p>
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<h4><a title="Shader sur unify community" href="http://www.unifycommunity.com/wiki/index.php?title=TransparentShadowCaster" target="_blank">6000+ view sur unify community (MàJ janv. 2012)</a></h4>
</td>
<td>
<h4><a href="http://klakos.com/drapeau-ondulant-shader-pour-unity-double-sided-alpha-shadow-support/" target="_blank">Etude complète, mise à disposition du code sous licence LGPL</a></h4>
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<td><a title="unify community" href="http://www.unifycommunity.com/wiki/index.php?title=TransparentShadowCaster" target="_blank"><img class="aligncenter size-full wp-image-2726" title="Shader sur unify community" src="http://klakos.com/wp-content/uploads/2012/02/unifycommunity-copie.png" alt="" width="200" height="200" /></a></td>
<td><a href="http://klakos.com/drapeau-ondulant-shader-pour-unity-double-sided-alpha-shadow-support/" target="_blank"><img class="aligncenter size-full wp-image-2727" title="Etude complète sur klakos.com" src="http://klakos.com/wp-content/uploads/2012/02/lien-blog-shader1-copie.png" alt="" width="200" height="200" /></a></td>
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<h1 style="text-align: center;">Shader double face (transparent shadow receiver)</h1>
<p style="text-align: center;">(prise en compte de la transparence pour la projection des ombres avec les Spot/Point lights et les Directional lights)</p>
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<tr style="text-align: center;">
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<h4><a href="http://www.unifycommunity.com/wiki/index.php?title=TransparentShadowReceiver" target="_blank">2500 + view sur unify community (MàJ janv. 2012)</a></h4>
</td>
<td>
<h4><a href="http://klakos.com/en/fully-shadowed-transparent-shader-for-unity-shadows-receiving-support-from-spotpoint-and-directional-lights/">Etude complète, mise à disposition du code sous licence LGPL</a></h4>
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<td><a title="unify community" href="http://www.unifycommunity.com/wiki/index.php?title=TransparentShadowReceiver" target="_blank"><img class="aligncenter size-full wp-image-2726" title="Lien sur unify community" src="http://klakos.com/wp-content/uploads/2012/02/unifycommunity-copie.png" alt="" width="200" height="200" /></a></td>
<td><a href="http://klakos.com/en/fully-shadowed-transparent-shader-for-unity-shadows-receiving-support-from-spotpoint-and-directional-lights/" target="_blank"><img class="aligncenter size-full wp-image-2727" title="Etude complète sur klakos.com" src="http://klakos.com/wp-content/uploads/2012/02/lien-blog-shader1-copie.png" alt="" width="200" height="200" /></a></td>
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		</item>
		<item>
		<title>Gestion Complète des Ombres pour un Shader Transparent (Unity)</title>
		<link>http://klakos.com/gestion-complete-des-ombres-pour-un-shader-transparent-unity/</link>
		<comments>http://klakos.com/gestion-complete-des-ombres-pour-un-shader-transparent-unity/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 09:52:31 +0000</pubDate>
		<dc:creator>golgauth</dc:creator>
				<category><![CDATA[Le blog]]></category>
		<category><![CDATA[Technique]]></category>
		<category><![CDATA[alpha shadow]]></category>
		<category><![CDATA[directional]]></category>
		<category><![CDATA[directional light]]></category>
		<category><![CDATA[forwardbase]]></category>
		<category><![CDATA[point]]></category>
		<category><![CDATA[point light]]></category>
		<category><![CDATA[rendering path]]></category>
		<category><![CDATA[shadow]]></category>
		<category><![CDATA[spot]]></category>
		<category><![CDATA[spot light]]></category>
		<category><![CDATA[transparency]]></category>
		<category><![CDATA[transparent shader]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://klakos.com/?p=2166</guid>
		<description><![CDATA[<ul>
	<li>* Gestion avancée des ombres pour un "surface shader" ShaderLab Transparent</li>
	<li>* Travailler en rendering path “Forward” et le Lightmode “ForwardBase”</li>
	<li>* Activer les ombres depuis n'importe quel type de Light (Méthodes 1 et 2)</li>
	<li>* Composer une scène à partir de vues en mode “Forward” et “Deferred Lighting”</li>
</ul>]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0cm; background: none repeat scroll 0% 0% #cccccc;">&gt;&gt;&gt; Sommaire</p>
<ul>
<li>* Gestion avancée des ombres pour un &laquo;&nbsp;surface shader&nbsp;&raquo; ShaderLab Transparent</li>
<li>* Travailler en rendering path “Forward” et le Lightmode “ForwardBase”</li>
<li>* Activer les ombres depuis n&#8217;importe quel type de Light (Méthodes 1 et 2)</li>
<li>* Composer une scène à partir de vues en mode “Forward” et “Deferred Lighting”</li>
</ul>
<p style="text-align: center;"><a href="http://klakos.com/gestion-complete-des-ombres-pour-un-shader-transparent-unity/image1/" rel="attachment wp-att-2167"><img src="http://klakos.com/wp-content/uploads/2011/09/image1.png" alt="" title="image1" width="250" height="190" class="aligncenter size-full wp-image-2167" /></a></p>
<p><br/><br/><span id="more-2166"></span><br />
Cet article n&#8217;est, pour l&#8217;instant, disponible qu&#8217;en version anglaise.</p>
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